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Gambler 36 A
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Patches
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Total Annihilation - Kingdoms v2.0
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readme.txt
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1999-10-26
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Total Annihilation: Kingdoms 2.0 has arrived!
1x-2bd.exe - Update v1.0 to v2.0 Patch
2x-2bd.exe - Update v2.0 Beta to v2.0 Patch
This is what the patch offers.
* Kingdoms should now run at least two times faster in all
instances. In many cases the game will run even faster
o Faster user interface
o Faster game loading
o Faster single and multiplayer gameplay
* During intense battles, Kingdoms can now automatically adjust
the level of shadow detail and animation updating to maintain
a responsive frame rate
* Kingdoms RAM footprint has been reduced by 24MB
* Kingdoms should now run effectively on a P200 with 32MB of
RAM (64MB is highly recommended)
* A new option to control unit/shadow scaling quality in
hardware modes in available
* A registry control has been added to allow players to change
the level of unit animation updating
* The introduction movie can now be turned off
* Assigning orders to units while the game is paused has been
improved
* The offensive capabilities of the Veruna Dirigible have been
reduced
* The size and polygon count of the Veruna Dirigible has been
decreased
* The Zhon Wisp will now target and fire more effectively
* Anti-cheating measures have been updated
* The multiplayer check making version 2.0 incompatible with
version 1.x has been updated
* A number of errors dealing with unit data have been corrected
* Two additional maps have been added to the game
Total Annihilation: Kingdoms 2.0 includes a number of options to
allow players to trade off image quality for greater performance.
In its default mode, Kingdoms 2.0 will slightly diminish image
quality when the frame rate drops, in order to maintain a high
frame rate. It does this by rendering some shadows at half size
and then scaling them up, and by skipping some frames of unit
animations. On fast machines or during normal load this will not
be done, but in intense battles this will automatically happen.
The options below let you override the default behaviour to either
lock in perfect quality, or increase the frame rate.
Command line options - these are specified on the command line
when you initially run the game.
-skiplogo This option disables the intro movie
Console options - these are typed into the game console while you
are playing a game.
+kenny: This command toggles between "Kenny mode", where the units
move around without animating at all! and normal mode, where the
unit animations are updated as frequently as possible, while still
maintaining a good frame rate. "Kenny mode" exists because a) it
looks cool and b) it gives you the highest possible frame rate
+kenny n: This command, +kenny followed by a number, sets the
animation update frequency. +kenny 0 disables all unit animation
updates. +kenny 100 tells Kingdoms to update the unit animations
every frame and +kenny 50 tells Kingdoms to update the unit
animations every second frame. +kenny 101 sets Kingdoms to its
default behaviour where the unit animations are updated as
frequently as possible, while still maintaining a good frame rate.
Registry options - these are entered into the registry. Do not
modify the registry unless you are confident in your abilities to
make the modifications properly. Incorrect changes to the registry
can cause serious problems with your system. We do not recommend
that you change these settings as the default settings were
carefully chosen to be optional. All of the new registry options
are in HKEY_CURRENT_USER\Software\Cavedog
Entertainment\Kingdoms\VisualOptions. They are:
UnitRedrawPct: This setting is what is controlled by +kenny. You
can set this to any decimal number between 0 and 101 and the
behaviour will be as described for +kenny followed by a number.
ShadowScale: This setting controls the scaling of rendered shadows
(note: not all units have rendered shadows). There are four legal
settings:
* 0 - the default. Adjust shadow scaling based on frame rate.
* 1 - always do full resolution shadows.
* 2 - always do half resolution shadows.
* 3 - always do quarter resolution shadows.
ScaleAll: This setting controls the scaling of units. By default
none of the existing units are scaled. If you set this to 1, to
enable scaling of all units, then units will be rendered at a
lower resolution as specified by the UnitScale registry setting.
By default this means that they will be scaled down only when this
is needed to maintain a good frame rate.
UnitScale: This setting controls the scaling of units. This entry
is interpreted in the same way as the ShadowScale entry. However,
note that by default UnitScale only applies to units that are
flagged as needing optimization - which none of the existing units
are. Therefore this option has no effect unless you set ScaleAll
to true.
Options from the Visual Options dialog in the game. This dialog is
accessible by pressing F1 and selecting Options and then selecting
Visual. There is one new entry in this dialog:
Bilinear Filter - when running in D3D mode you can select Bilinear
filter. This affects how shadows and units are scaled up after
being rendered at a reduced resolution. It smoothes them out and
makes them look much nicer. However, many cards implement this
feature incorrectly, which causes a purple halo around shadows and
units. This is why this features defaults to being off.
Here are some possible ways to configure your registry settings,
depending on your own particular needs:
Default:
* ScaleAll = 0
* ShadowScale = 0
* UnitRedrawPct = 101
* UnitScale = 0
Fastest:
* ScaleAll=1
* ShadowScale = 3
* UnitRedrawPct = 0
* UnitScale = 3
Highest quality:
* ScaleAll=0
* ShadowScale = 1
* UnitRedrawPct = 100
* UnitScale = 1